1. Don't Starve Together: Forge Armor Chest Minecraft
  2. Don't Starve Together: Forge Armor Chest Armor

Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.

Front cover for Don't Starve Together: Wormwood Deluxe Chest Game group created by Sciere (672879), additional games added to group by firefang9212 (71007) and jaXen (257904) MobyGames. Concept art, wallpaper, official screenshots, and other promotional art for Don't Starve Together: Forge Armor Chest. To sync this checklist with your Steam Inventory, you will need to copy and paste the text from your Don't Starve Together JSON file into the checklist. To access this file, you must either be logged into Steam (in this browser) or have a Public Steam Inventory. Don't Starve series Group Description. There is no description on file for this game group. Please feel free to add one. Don't Starve Together: Forge Armor Chest.

Chest armor

ItemNameDurabilityPhysical Damage AbsorptionSanityMovement SpeedNotes
Grass Suit225
157.5
60%Take more damage from Werebeaver.
Log Suit450
315
80%Take more damage from Werebeaver.
Night Armor750
525
95%-10/minDecreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit1050
735
95%-30%
Snurtle Shell Armor1050
735
60%Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit1800
1260
90%+3.3/min
1350
945
70%+3.3/minWhen worn, it provides immunity to fire damage, ignites enemies attacking the player
75075%Protects the character from poisoning through physical contact.
82570%+2.0/min-10%
135070%When worn, it provides immunity to fire damage, ignites enemies attacking the player.
45080%Deals 17 damage to attackers.
Elephant Cacti ignore the player.
16 uses100% (every 5 seconds)Nightmare Fuel can be used to refuel 25% of its durability.

Head armor

ItemNameDurabilityPhysical Damage AbsorptionWater ResistanceNotes
Football Helmet450
315
80%20%
Beekeeper Hat750
1050
80%20%Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and Bee Queen, ineffective against everything else.
Shelmet750
525
90%20%Has a 10% chance to drop from Slurtles.
Thulecite Crown1200
840
90%Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
750
525
80%20%Only available to the Reign of Giants character Wigfrid.
60085%35%Protects against Poison from physical contact.
94570%20%Converts insanity auras into sanity auras.
Triggers the Bow Emote on the nearby players.
94570%20%induces insanity effects while making shadow creatures neutral.
-12.5/min

Calculations

When the character is wearing both chest armor and head armor, the total received damage would be distributed as follows (armor absorption does not stack in DST):

  1. Initial damage is absorbed by the primary armor.
  2. Leftover damage is absorbed by the secondary armor.
  3. Unabsorbed damage is then subtracted from the character's .

It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game can change this order. The damage subtracted from the character's is the same despite the order.

Example: Attack damage of a Spider Queen (80) to a character equipped with a (primary armor) and a (secondary armor) will be distributed as follows:

  • 80 × 0.6 = 48 damage is absorbed by the
  • (80 − 48) × 0.8 = 25.6 damage is absorbed by the
  • 80 − 48 − 25.6 = 6.4 damage is subtracted from the character's

Calculation can be simplified to: 80 × (1 − 0.6) × (1 − 0.8) = 6.4

Primary & secondary armor

Don't Starve Together: Forge Armor Chest Minecraft

The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.

Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.

It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip the suit and equip it again, and the suit will become the primary.

Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.

  • It is unconfirmed if this holds true in Shipwrecked. Current Belief is that primary armor is always the helmet, even if one re-equips their chest armor while wearing both.
Together

Don't Starve Together

In Don't Starve Together, armor only has 70% of the durability as it does in Don't Starve. Armor also does not stack; only the highest damage absorption value is used. Damage is split among all of the worn armors, weighed by their absorption value. Worn armor takes damage equal to the total damage absorbed by all armor, multiplied by the ratio of the armor's absorption over the total absorption.

Don

Examples:

  • A player wears a grass suit and a football helmet. When they take damage, 80% (The highest damage absorption value) of the damage will be absorbed by their armor. The total absorption of the armor worn is 60 + 80 = 140, so the grass suit receives 60/140 of the damage absorbed, and the football helmet receives 80/140. When the player takes damage, they take 20% to their health, 34.3% (80% * 60/140) to the grass suit and the remaining 45.7% to the football helmet.
  • If the player was wearing a log suit and a football helmet, then 80% of damage will be absorbed, like before, but the damage will be divided evenly among the two armor pieces, since they have equal absorption values.

Don't Starve Together: Forge Armor Chest Armor

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